Codename Eagle patches
Version 1.43 (unofficial)
Dafoosa has created an unofficial patch for Codename Eagle. It removes some limits which is no longer needed on newer hardware, fixes some bugs and adds a feature that enables you to see teammates on the map. It was quickly picked up by the community and is now the version you usually see played online.
ce.exe v1.4.3 Features: - Removes the 2000 limit on the 'viewdist' command line parameter. Draw the whole map every frame! Recommend ~ 5000 - Removes the zoom-out limit in the F9 view - Removes the zoom-in limit in the F9 view (not so useful except for those extreme machinima closeups) - Removes 100 ... 500 limit on FOV F12 command line parameter (250 is default). Warning dont go much outside the original limits. - Lengthened the vehicle popup distance so vehicles appear sooner. (NB CE must be set to high detail for this to work) - Fixed CE hanging intermittently upon exiting the torpedo boat. This makes maps with torpedo boats now playable in multiplayer. - Fixed Font scaling at higher resolutions so text does not overlap and it can be clearly read. - Similarly fixed the version display on the level load screen so it can be read at higher resolutions. - Show teammates "T" in the tab map (Todo: Hide phantom player re dedicated servers) - Fixed bug in the scripting function "REFGetPlayerInx(PlayerNr, Inx)" to allow it to handle undefined PlayerNr's
Version 1.42
Get v1.42
While 1.41 brought Codename Eagle to a new level, it also introduced
a weird new bug which came to be known as SEB (Spontaneous Explosion Bug) which
caused a player to suddenly blow up when shooting at the ground at certain places.
The community made a small patch which prevented this bug.
Note:
This is an upgrade from 1.41, so you will need to install the 1.41 patch first.
Version 1.41
Get v1.41
This is a huge patch bringing tons of cool stuff to multiplayer gaming.
Key elements include a new map (Fortress),
the chopper, 30 max players, two people in the motorbike, and tons and tons of gameplay balancing changes.
Here's the official readme:
======================= CODENAME EAGLE Update v1.41 ======================== Official sites: http://www.codenameeagle.com http://www.talonsoft.com http://www.dice.se Community: http://www.cenation.net http://pub30.ezboard.com/bceandbfcommunity http://www.ce-bf.com ================================================================================ Contents 1.Introduction 2.Installation 3.What's cool in v1.41 ? 4.Gameplay features added in v1.33 5.Network changes 6.Dedicated Server 7.Server Console commands 8.Special Controls and Functionality 9.Setup Console Commands 10.Notes 11.Credits 12.Acknowledgements ================================================================================ 1.Introduction This is a multiplayer update for all versions of Codename Eagle. It contains all changes introduced in versions 1.33, 1.36 and the new version, v1.41. Version 1.33 of Codename Eagle was hugely gameplay oriented and v1.36 focused on network issues. This version, v1.41, is an attempt to balance the gameplay towards a more intense action experience and introducing a couple of new really cool features. During our work with this update, we have cooperated with a group of people from the CE community in documenting all there is to know about CE mapmaking. As a result of this we are hoping to see independent mod tools popping up close to the release date of this package. ================================================================================ 2.Installation Simply copy and paste the files into your Codename Eagle directory, replacing existing files. Backup your old game directory if you want to be able to revert to the earlier version. ================================================================================ 3.What's cool in v1.41 ? New Features * 30 players in multiplayer! This should allow for some truly crowded battlefields (this feature is only accessible through the dedicated server). * Battle chopper A brand new vehicle! This beauty takes a belly gunner and a driver who can fire death dealing rockets. A must see. * Two people on the motorbike! This feature adds a whole new dimension to the game. A driver and a blazing guns passenger. * Maps The existing maps have been modified to make good use of the above features. We also added one new huge CTF level, "Fortress". * Teamchange command "teamchange" console command allows you to change team up to three times per game. This is great for organizing clan games. * Suicide command "suicide" console command allows you to prompt a respawn at the cost of a four-death penalty. Great for when you're stuck swimming far out at sea. Tweaking - The zeppelin is faster but has a slower turning-speed. - Planes have twice as much armor and their bullets do twice the damage. - The AA-gun does more than twice the damage. Watch out! - The fighter is a little bit faster. The bomber is a little bit slower. - Hand grenades do real damage and has a larger damage radius. - Gas is more lethal. Bugfixes - Miscellaneous optimization tuning. - Planes can now fire and drop bombs simultaneously. - The zeppelin no longer looses its collission. - The tank ammo-gathering bug is no more. - Further fixes to prevent name-cheating. - Planes now have the correct team skins. ================================================================================ 4.Gameplay features added in v1.33 * Destroyers These huge warships will take one captain/front gunner, and one rear gunner... plus as many people as you can fit onto the deck. * War Zeppelins That's right... stuff your whole team in a zeppelin and roam the skies, raining bombs and bullets over enemy bases. Test teams really fell in love with this one. * Parachutes Finally you are able to parachute in over enemy territory and fight it out true commando style. The parachute (needless to say) often comes in handy when your plane goes down. Just remember to bring it with you. * Bomber turrets Bombers now take two players, one pilot (dropping bombs) and one rear gunner in a rotating turret, B17 style... You can also switch between positions if you pilot the plane by yourself. * Boat turrets The armoured boats are twice as fast and have machinegun turrets. Essentially armoured cars of the seas (and important anti-aircraft support for destroyers). * Artillery These static grenade launchers fire three screaming shells at once, painting black stripes in the sky. Keep out of range ! * Vehicle skins and various graphical fixes New textures added for Russian fighter, Allied bomber and Allied armoured car. The game has also been overseen and polished here and there. * Maps The existing maps have been modified to make good use of the new features. We also added one new huge battle arena, Fever Valley. ================================================================================ 5.Network changes The result of the v1.36 test release was a noticeable improvement over v1.33 in terms of network stability. There are still problems if you have a high ping to the server or high packetloss, though players having these problems should no longer affect other players (for example: a player that logs on should not halt the game anymore). See "Server Console Commands" for more info about network related console commands. ================================================================================ 6.Dedicated Server To set up a dedicated server, use the normal game.exe with this commandline : game.exe +host +hostname "CE" +dedicated +maxplayers 9 +map "Breakpoint" +game "ctf" (Create a Codename Eagle shortcut to "game.exe", right click on the shortcut, then put the above line after the CE path in the "Target" field.) This should open a console window and start a dedicated teamplay server with the name "CE", for 8 players on the map "Fever Valley". Note: the dedicated server itself counts as one player, so if you want even teams, use an uneven '+maxplayers' amount. ================================================================================ 7.Server Console commands For the dedicated server, these commands should be present in the "default.cfg" file in CE's root directory. Ordinary servers can execute the commands from the console. * Network related commands: netstat <on/off> Shows extended info on the connection. kick <playername> (console) Expels a player from the server. The player will not be able to rejoin. maxdup <1-4> This command tells the server how many old packets that should be "piggy-backed" to every newly sent packet. Use a high value if joining players are experiencing much packetloss. Default value is 2. maxresend <0-40> This command tells the server the maximum number of packets that are sent to each player during packetloss. Default value is 8. latency <0-16> This is sort of an experimental command... If you experience "jerky" lag, try a higher latency value to exchange the rough lag for a smoother, more "high-ping" lag. Does that make sense ? :) Default value is 0. * Game-related commands: scorelimit ends game when reaching limit fraglimit - " - timelimit - " - map changes map (map name) nextmap on cycles through maps after game ends nextmap off stops nextmap cycle ================================================================================ 8.Special Controls and Functionality * Save your console settings The root directory holds a file called "default.cfg", in which you can type all your preferred console settings, like view distance, field of view and mouse sensitivity (this is already possible in the US retail version). * Chat log All chat communication visible to your team is saved in the text file "chat.log" in the root directory. When the file reaches a size of 256 KB, it is cleared and starts over. * Special in-game Controls Mouse sensitivity see "Setup Console Commands" F8: global chat F7: team chat F12: bring up the console Toggle weapon: also 'switch turret' in bomber, helicopter and destroyer PrintScreen: grab screenshot Jump: also 'drop bombs' for zeppelin Pitch Down/Up: also 'ascend/descend' for zeppelin also 'advance/back' for helicopter Forward/Back: also 'accelerate/decelerate' for helicopter Space: also 'fire rocket' for helicopter F9: free camera Ins/Home/Page/Del/End move free camera around player ================================================================================ 9.Setup Console Commands All of these commands can be executed from either the console or 'default.cfg'. mousesens mouse sensitivity (1-20) viewdist view distance (100-2000) fov field of view (100-500) fr on frame rate display on fr off frame rate display off connect connect to tcp/ip host (ip) latency force delayed packets (0-8) ping displays ping nettest on info on the connection, packet loss in percent nettest off disables nettest ================================================================================ 10.Notes - Note that singleplayer is not guaranteed to function after patching. - Unfortunately we have performance problems with ships on the 'Fortress' level and had to remove them. The level should still offer some exciting deathmatch moments though. ================================================================================ 11.Credits Mats Dal Lead programmer Johan Persson Programming Carl Lundgren Graphics, Design Lars Gustavsson Graphics ================================================================================ 12.Acknowledgements Very special thanks to: * Killaman and Sucka for the pizza, the movies and everything else! * Mickle for excellent mapmaking tools. * Digger, Zilla, Cliff, TheGrey, Toytown, Rexxie and Spy98 who put up with mapmaking torture for the greater good of the CE community :) ... and as always ... Tim Beggs
Version 1.36
Get v1.36
This patch does not introduce any new features, it's a patch containing network enhancements.
If you're running Windows 2000, XP or higher and are having trouble, there is a
Windows 2000 fix available.
Here's the official readme:
Codename Eagle network TEST v1.36 http://www.codenameeagle.com http://www.talonsoft.com http://www.dice.se ================================================================================ 0.Contents 1.Introduction 2.Installation 3.What does it do ? 4.Dedicated Server 5.The Console commands 6.Miscellaneous 7.Thanks to ================================================================================ 1.Introduction This is a BETA version of Codename Eagle with server side network enhancements. Note that this test is NOT a full update and does not include any features other than network fixes. Please do report experiences with this patch, so we know how it performs on a large scale public arena. To do so, head to the discussion board on http://www.ce-bf.com and the 'Network Patch Test (v1.36 beta)' folder. ================================================================================ 2.Installation Simply copy and paste the files into your Codename Eagle directory, replacing existing files. Backup your old files if you want to be able to revert to v1.33. ================================================================================ 3.What does it do ? The patch should make quite a difference in terms of network stability. It will not, however, help much if you have a high ping to the server or high packetloss, though players having these problems should no longer affect other players (for example: a player that logs on should not halt the game anymore). Hopefully, increased stability will result in a larger number of servers, thereby increasing the chances for you to find a server with good ping. Please remember that it is a test, and there can still be network related problems. ================================================================================ 4.Dedicated Server To set up a dedicated server, use the normal game.exe with this commandline: game.exe +host +hostname "CE" +dedicated +maxplayers 9 +map "Breakpoint" +game "ctf" (Create a Codename Eagle shortcut to "game.exe", right click on the shortcut, then put the above line after the CE path in the "Target" field.) This should open a console window and start a dedicated teamplay server with the name "CE", for 8 players on the map "Fever Valley". Note: the dedicated server itself counts as one player, so if you want even teams, use an uneven '+maxplayers' amount. ================================================================================ 5.The Console commands For the dedicated server, these commands should be present in the "default.cfg" file in CE's root directory. Ordinary servers can execute the commands from the console. netstat <on/off> Shows extended info on the connection. kick <playername> (console) Expels a player from the server. The player will not be able to rejoin. maxdup <1-4> This command tells the server how many old packets that should be "piggy-backed" to every newly sent packet. Use a high value if joining players are experiencing much packetloss. Default value is 2. maxresend <0-40> This command tells the server the maximum number of packets that are sent to each player during packetloss. Default value is 8. latency <0-16> This is sort of an experimental command... If you experience "jerky" lag, try a higher latency value to exchange the rough lag for a smoother, more "high-ping" lag. Does that make sense ? :) Default value is 0. ================================================================================ 6.Miscellaneous - A CE v1.36 server will not work with the CE v1.33 Multiplayer DEMO. ================================================================================ 7.Thanks to (in no particular order) Kikkoman Sucka Nirv Rexxie Chicago Digger Godzilla TCK Hand Of Me Eraserhead Randy Guidokus TECH4 ... and ofcourse Tim Beggs ================================================================================ See you on Gamespy! / Mats, Carl, Johan
Version 1.33
Get v1.33
The first patch for Codename Eagle, adding plenty of awesomness.
This is what started 'the multiplayer revolution', I guess you could say.
If you're wanting to try out the singleplayer part of Codename Eagle, this is the patch to get.
Oh, and make sure you grab the singleplayer fix
and follow it's instructions.
Here's the full, official readme:
Codename Eagle Update (Copyright, Talonsoft, Take 2 Interactive, Refraction Games) ================ Contents: 1. Introduction 2. New keys 3. Major new features 4. New console/server/other functionality 5. Complete list of console commands 6. Various fixes 7. Known issues 8. Credits 9. Info/contact ================ 1. Introduction: This is a massive update to Codename Eagle. It updates both the US and Euro versions of the game, unifying them and making Internet play easier and more convenient through Gamespy support. It also provides a new set of multiplayer features, adding to the already revolutionary arsenal of vehicles, weapons and tools found in Codename Eagle today. However, many of the new features apply to single-player games aswell, so re-playing the s/p Codename Eagle should offer some new exciting situations. ================ 2. New keys: Toggle weapon: also 'switch turret' in bomber and destroyer F12: console PrintScreen: grab screenshot Pitch Down/Up: also 'ascend/descend' for zeppelin Jump: also 'drop bombs' for zeppelin ================ 3. Major new features: * Destroyers These huge warships will take one captain/front gunner, and one rear gunner... plus as many people as you can fit onto the deck. * War Zeppelins That's right... stuff your whole team in a zeppelin and roam the skies, raining bombs and bullets over enemy bases. Test teams really fell in love with this one. * Parachutes Finally you are able to parachute in over enemy territory and fight it out true commando style. The parachute (needless to say) often comes in handy when your plane goes down. Just remember to bring it with you. * Bomber turrets Bombers now take two players, one pilot (dropping bombs) and one rear gunner in a rotating turret, B17 style... You can also switch between positions if you pilot the plane by yourself. * Boat turrets The armoured boats are twice as fast and have machinegun turrets. Essentially armoured cars of the seas (and important anti-aircraft support for destroyers). * Artillery These static grenade launchers fire three screaming shells at once, painting black stripes in the sky. Keep out of range ! * Vehicle skins and various graphical fixes New textures added for Russian fighter, Allied bomber and Allied armoured car. The game has also been overseen and polished here and there. * Maps The existing maps have been modified to make good use of the new features. We also added one new huge battle arena, Fever Valley. ================ 4. New console/server/other functionality: * Save your console settings The root directory holds a file called "default.cfg", in which you can type all your preferred console settings, like view distance, field of view and mouse sensitivity (this is already possible in the US retail version). * Chat log All chat communication visible to your team is saved in the text file "chat.log" in the root directory. When the file reaches a size of 256 KB, it is cleared and starts over. * New console button: F12 The console button has been moved to F12. Alt-S was potentially annoying because S is the default key for moving backwards, and so bringing up the console would make some players move back. * New Screenshot button: PrintScreen The screenshot key (formerly F12) now resides at the more logical 'PrintScreen' key. ================ 5. Complete list of console commands: All of these commands can be executed from either the console or 'default.cfg'. mousesens mouse sensitivity (1-20) viewdist view distance (100-2000) fov field of view (100-500) fr on frame rate display on fr off frame rate display off connect connect to tcp/ip host (ip) latency force delayed packets (0-8) ping displays ping nettest on info on the connection, packet loss in percent nettest off disables nettest scorelimit ends game when reaching limit fraglimit - " - timelimit - " - map changes map (map name) nextmap on cycles through maps after game ends nextmap off stops nextmap cycle ================ 6. Various fixes: * Point-source earthquakes The ground shakes violently from explosions. This feature really makes tank battles infernal. The intensity of the quake takes explosion size and distance into account, which serves as a warning to low-sniffing bombers; if you feel the vibration - it's time to pull up !! * Plane finetuning - Better mouse control for planes added. The mouse is much more sensitive when in flight, which makes it much easier to manouver with a mouse. We still recommend using the default key config or a joystick, though. - The fighter is now a fighter/dive bomber. It releases a tight cluster of three bombs, and must wait for a short while before releasing more bombs. This has worked better than well in testing; it gives the fighter a more aggressive feel. - Both fighters and bombers now have less armour. This allows for more exciting dogfights, as planes actually oppose a real threat to one another. Since the bomber has a belly turret, it is more deadly (aswell as more vulnerable) to the fighter. - Planes will not explode from bullets, but start spinning and diving, giving the pilot time to bail out (explosives will still blow them up though). * Name range Snipers were quite vulnerable earlier, because their name tags betrayed their position over vast distances. This was also irritating when attempting various types of sneak attacks. Names of enemy players are now visible over only a short distance, while the names of teammates are visible for an infinite range (just like before). * Skydiving Try this one out yourself. Get into a plane, fly really high up, switch to third person view (F9) and jump out, ignoring silly parachutes... * Water damage A problem occurs when people parachute far out at sea and are forced to spend the rest of the game swimming towards the shore. Not very entertaining; so now water will kill you in approximately 30 seconds. This is an experimental feature and we'd love some feedback in the matter. * Gas-weapon The gas-weapon is now really effective. * Fences Bullets will now penetrate fences. ================ 7. Known Issues: * Old single player save-games will NOT function after installing this update. Naturally, future save games are not affected. ================ 8. Credits: Mats Dal Lead programmer Carl Lundgren Graphics, Design Johan Persson Programming Robert Györvari Programming Ola Holmdahl Additional design ================ 9. Info/contact * For more information on Codename Eagle, go to http://www.codenameeagle.com * For tech support in USA contact Talonsoft: http://www.talonsoft.com * For tech support in Europe contact Take2: http://www.take2europe.com